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The MCP server that lives inside Unity

Let Claude Code, Codex, Cursor or any MCP client build, play, test and profile your Unity project. Nothing to install besides the package.

Only Unity

The server is C# running in the Editor process. No Node.js, Python, separate server, account or subscription.

Any MCP client

Streamable HTTP (/mcp) and SSE (/sse) on the same server. Tested with Claude Code, Codex, Cursor and Claude Desktop.

The AI checks its own work

Playwright-style selectors, wait_for_selector, assert_ui_state and simulate_input let the AI play the game and verify the result.

Many Editors, no mix-ups

The port is derived from the project path, the client config is written for you, and /health names the project.

One instruction per level, no human edits afterwards. The AI drove Unity through this server, checked its work with screenshots, input and tests, and fixed what it found.

The game, a character wipe and stream overlays, all built by the AI

Install it · Try the sample game · Browse all 57 tools