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analyze_frame

Analyze the current frame’s rendering performance. Provides draw call count, shader usage, and optimization recommendations.

Category: Performance

Name Type Required Default Description
enable_frame_debugger boolean true Enable Frame Debugger to capture frame data
include_shader_details boolean false Include detailed shader information
include_recommendations boolean true Include optimization recommendations

The arguments below are the required ones; add the optional ones you need.

{
"name": "analyze_frame",
"arguments": {}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "analyze_frame", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/AnalyzeFrameTool.cs (version 1.2.1). The client receives the same schema from tools/list.