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control_animator

Control Animator component: play/stop states, set parameters, get state info

Category: Animation

Name Type Required Default Description
object_name string yes Name or selector of the GameObject with Animator
action string yes Action to perform. One of: play, crossfade, set_trigger, set_bool, set_int, set_float, get_info, get_parameters, reset
state_name string State name for play/crossfade actions
parameter_name string Parameter name for set_* actions
value Value to set (bool, int, or float depending on action)
layer integer 0 Animator layer index (default: 0)
transition_duration number 0.25 Crossfade transition duration in seconds

The arguments below are the required ones; add the optional ones you need.

{
"name": "control_animator",
"arguments": {
"object_name": "…",
"action": "play"
}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "control_animator", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/AnimationTools.cs (version 1.2.1). The client receives the same schema from tools/list.