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assert_ui_state

Assert UI state matches expected value. Playwright-style expect/assertion that waits until condition is met or times out.

Category: Test

Name Type Required Default Description
selector string yes U-Selector to find the target object (e.g., ‘#ScoreText’, ‘.Button’)
property string yes Property to check: text, active, enabled, visible, color, alpha, value, interactable. One of: text, active, enabled, visible, color, alpha, value, interactable
expected yes Expected value (string, boolean, number depending on property)
comparison string "equals" Comparison operator. One of: equals, contains, starts_with, ends_with, greater_than, less_than, not_equals
timeout number 5 Timeout in seconds
poll_interval number 0.1 Poll interval in seconds

The arguments below are the required ones; add the optional ones you need.

{
"name": "assert_ui_state",
"arguments": {
"selector": "…",
"property": "text",
"expected": "…"
}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "assert_ui_state", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/AssertUiStateTool.cs (version 1.2.1). The client receives the same schema from tools/list.