Skip to content

manage_assets

Manage Unity project assets: get detailed info, create folders, delete, move, rename, duplicate assets, and import external files.

Category: Assets

Name Type Required Default Description
action string yes Action to perform on the asset. One of: get_info, create_folder, delete, move, rename, duplicate, import
path string Asset path (e.g. ‘Assets/Materials/MyMat.mat’)
new_path string Destination path for move, or new name for rename
parent_folder string Parent folder path for create_folder (e.g. ‘Assets/Textures’)
folder_name string Name of the new folder for create_folder
source_path string External file path for import action

The arguments below are the required ones; add the optional ones you need.

{
"name": "manage_assets",
"arguments": {
"action": "get_info"
}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "manage_assets", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/ManageAssetsTool.cs (version 1.2.1). The client receives the same schema from tools/list.