manage_assets
Manage Unity project assets: get detailed info, create folders, delete, move, rename, duplicate assets, and import external files.
Category: Assets
Parameters
Section titled “Parameters”| Name | Type | Required | Default | Description |
|---|---|---|---|---|
action |
string | yes | Action to perform on the asset. One of: get_info, create_folder, delete, move, rename, duplicate, import |
|
path |
string | Asset path (e.g. ‘Assets/Materials/MyMat.mat’) | ||
new_path |
string | Destination path for move, or new name for rename | ||
parent_folder |
string | Parent folder path for create_folder (e.g. ‘Assets/Textures’) | ||
folder_name |
string | Name of the new folder for create_folder | ||
source_path |
string | External file path for import action |
Example call
Section titled “Example call”The arguments below are the required ones; add the optional ones you need.
{ "name": "manage_assets", "arguments": { "action": "get_info" }}In SuperSave mode
Section titled “In SuperSave mode”When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "manage_assets", "args": { … }}. See SuperSave mode.
Source
Section titled “Source”Generated from Assets/NanoraUnityMCP/Editor/Tools/ManageAssetsTool.cs (version 1.2.1). The client receives the same schema from tools/list.