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manage_scene

Manage scene files: new, save, save_as, load, or info about the active scene (name, path, dirty state, root objects). new and load replace all open scenes (single mode). Before replacing, if the active scene has unsaved changes,

Category: SceneMgmt

Name Type Required Default Description
action string yes Action to perform: new (create new scene), save (save current), save_as (save to path), load (open scene), info (get current scene info) One of: new, save, save_as, load, info
path string Scene path (e.g., ‘Assets/Scenes/MyScene.unity’). Required for save_as and load actions
save_current boolean true For new and load: true saves the dirty active scene to its file first; false discards its unsaved changes

The arguments below are the required ones; add the optional ones you need.

{
"name": "manage_scene",
"arguments": {
"action": "new"
}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "manage_scene", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/SceneManagementTool.cs (version 1.2.1). The client receives the same schema from tools/list.