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compile_project

Trigger Unity script compilation and wait for completion (up to timeout_seconds). Returns success/failure with file, line, and message for each error (warnings only with include_warnings). Use this to verify script changes compile before entering Play Mode or running tests. A successful compile reloads the script domain, so the connection may drop before the response arrives. The result is kept across the reload: after the server is back, read it with get_compilation_errors instead of compiling again.

Category: Code

Name Type Required Default Description
timeout_seconds integer 60 Maximum time to wait for compilation (default: 60 seconds)
include_warnings boolean false Include warnings in the result (default: false)

The arguments below are the required ones; add the optional ones you need.

{
"name": "compile_project",
"arguments": {}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "compile_project", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/CompileProjectTool.cs (version 1.2.1). The client receives the same schema from tools/list.