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control_camera

Control cameras: create, configure, list, look at, and align to view

Category: Camera

Name Type Required Default Description
action string yes Action to perform. One of: create, configure, info, list, look_at, align_to_view, set_main
camera_name string Name of the camera GameObject
projection string Camera projection type. One of: perspective, orthographic
field_of_view number Field of view in degrees (perspective)
orthographic_size number Orthographic size (orthographic)
near_clip number Near clipping plane
far_clip number Far clipping plane
depth number Camera depth (render order)
clear_flags string Clear flags. One of: skybox, solid_color, depth, nothing
background_color string Background color in hex format
culling_mask string Layer names to render (comma-separated)
position object World position
rotation object Euler rotation in degrees
target_name string Target object name for look_at action
viewport_rect object Viewport rectangle (normalized 0-1)

The arguments below are the required ones; add the optional ones you need.

{
"name": "control_camera",
"arguments": {
"action": "create"
}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "control_camera", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/CameraTools.cs (version 1.2.1). The client receives the same schema from tools/list.