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configure_lighting

Configure global lighting: ambient, fog, skybox, and bake settings

Category: Lighting

Name Type Required Default Description
action string yes Action to perform. One of: get_info, set_ambient, set_fog, set_skybox, bake
ambient_mode string Ambient lighting mode. One of: skybox, gradient, flat
ambient_color string Ambient color in hex format (for flat mode)
ambient_sky_color string Sky color for gradient mode
ambient_equator_color string Equator color for gradient mode
ambient_ground_color string Ground color for gradient mode
ambient_intensity number Ambient intensity multiplier
fog_enabled boolean Enable/disable fog
fog_color string Fog color in hex format
fog_mode string Fog mode. One of: linear, exponential, exponential_squared
fog_density number Fog density for exponential modes
fog_start number Fog start distance for linear mode
fog_end number Fog end distance for linear mode
skybox_path string Asset path to skybox material

The arguments below are the required ones; add the optional ones you need.

{
"name": "configure_lighting",
"arguments": {
"action": "get_info"
}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "configure_lighting", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/LightingTools.cs (version 1.2.1). The client receives the same schema from tools/list.