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manage_animation_clip

Manage animation clips: list, info, create simple clips

Category: Animation

Name Type Required Default Description
action string yes Action to perform. One of: list, info, create, search
clip_path string Asset path of the animation clip (for info action)
search_query string Search query for finding animation clips
folder_path string "Assets" Folder path for listing clips (default: Assets)
clip_name string Name for new animation clip (create action)
output_path string Output path for new clip (create action)
duration number 1 Duration in seconds for new clip
loop boolean false Whether the clip should loop

The arguments below are the required ones; add the optional ones you need.

{
"name": "manage_animation_clip",
"arguments": {
"action": "list"
}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "manage_animation_clip", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/AnimationTools.cs (version 1.2.1). The client receives the same schema from tools/list.