manage_animation_clip
Manage animation clips: list, info, create simple clips
Category: Animation
Parameters
Section titled “Parameters”| Name | Type | Required | Default | Description |
|---|---|---|---|---|
action |
string | yes | Action to perform. One of: list, info, create, search |
|
clip_path |
string | Asset path of the animation clip (for info action) | ||
search_query |
string | Search query for finding animation clips | ||
folder_path |
string | "Assets" |
Folder path for listing clips (default: Assets) | |
clip_name |
string | Name for new animation clip (create action) | ||
output_path |
string | Output path for new clip (create action) | ||
duration |
number | 1 |
Duration in seconds for new clip | |
loop |
boolean | false |
Whether the clip should loop |
Example call
Section titled “Example call”The arguments below are the required ones; add the optional ones you need.
{ "name": "manage_animation_clip", "arguments": { "action": "list" }}In SuperSave mode
Section titled “In SuperSave mode”When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "manage_animation_clip", "args": { … }}. See SuperSave mode.
Source
Section titled “Source”Generated from Assets/NanoraUnityMCP/Editor/Tools/AnimationTools.cs (version 1.2.1). The client receives the same schema from tools/list.