run_tests
Run Unity Test Framework tests. Supports EditMode and PlayMode tests with filtering options.
Category: Test
Parameters
Section titled “Parameters”| Name | Type | Required | Default | Description |
|---|---|---|---|---|
test_mode |
string | "Both" |
Test mode to run. One of: EditMode, PlayMode, Both |
|
filter |
string | "" |
Filter tests by name (supports wildcards) | |
category |
string | "" |
Filter tests by category | |
assembly_filter |
string | "" |
Filter by assembly name | |
run_synchronously |
boolean | true |
Wait for tests to complete before returning | |
timeout_seconds |
integer | 300 |
Maximum time to wait for tests (sync mode only) |
Example call
Section titled “Example call”The arguments below are the required ones; add the optional ones you need.
{ "name": "run_tests", "arguments": {}}In SuperSave mode
Section titled “In SuperSave mode”When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "run_tests", "args": { … }}. See SuperSave mode.
Source
Section titled “Source”Generated from Assets/NanoraUnityMCP/Editor/Tools/RunTestsTool.cs (version 1.2.1). The client receives the same schema from tools/list.