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query_objects

Query GameObjects using U-Selector syntax (similar to CSS selectors). Supports: #Name (exact name), .Component (has component), /Path (hierarchy path), [prop=value] (attribute), ui:#name or ui:.class (UI Toolkit elements)

Category: Query

Name Type Required Default Description
selector string yes U-Selector query string. Examples: ‘#Player’, ‘.Camera’, ‘/Canvas/Menu’, ‘.Enemy[Health>50]’
include_inactive boolean false Include inactive GameObjects in search
max_results integer 100 Maximum number of results to return (0 = unlimited)
include_details boolean false Include component and transform details in results

The arguments below are the required ones; add the optional ones you need.

{
"name": "query_objects",
"arguments": {
"selector": "…"
}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "query_objects", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/QueryObjectsTool.cs (version 1.2.1). The client receives the same schema from tools/list.