unity_reflect
Inspect .NET/Unity types via reflection: get type info, search types, get member details, and invoke static methods
Category: Editor
Parameters
Section titled “Parameters”| Name | Type | Required | Default | Description |
|---|---|---|---|---|
action |
string | yes | Action to perform. One of: get_type, search_type, get_member, invoke_method |
|
type_name |
string | Fully qualified type name (e.g. UnityEngine.GameObject) | ||
search_query |
string | Partial type name to search for (search_type action) | ||
member_name |
string | Member name to inspect (get_member action) | ||
method_args |
array | Arguments for static method invocation (invoke_method action) |
Example call
Section titled “Example call”The arguments below are the required ones; add the optional ones you need.
{ "name": "unity_reflect", "arguments": { "action": "get_type" }}In SuperSave mode
Section titled “In SuperSave mode”When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "unity_reflect", "args": { … }}. See SuperSave mode.
Source
Section titled “Source”Generated from Assets/NanoraUnityMCP/Editor/Tools/UnityReflectTool.cs (version 1.2.1). The client receives the same schema from tools/list.