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manage_audio_source

Manage AudioSource: create, configure, list, and get info

Category: Audio

Name Type Required Default Description
action string yes Action to perform. One of: create, configure, info, list, add_to_object
object_name string Name of the GameObject with AudioSource
clip_path string Asset path to AudioClip
volume number Volume (0.0 to 1.0)
pitch number Pitch (-3.0 to 3.0)
loop boolean Whether to loop the audio
play_on_awake boolean Play automatically on start
spatial_blend number 2D (0) to 3D (1) spatial blend
min_distance number Minimum distance for 3D audio rolloff
max_distance number Maximum distance for 3D audio rolloff
priority integer Priority (0=highest, 256=lowest)

The arguments below are the required ones; add the optional ones you need.

{
"name": "manage_audio_source",
"arguments": {
"action": "create"
}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "manage_audio_source", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/AudioTools.cs (version 1.2.1). The client receives the same schema from tools/list.