setup_cinemachine
Setup Cinemachine virtual cameras and brains (requires Cinemachine package)
Category: Camera
Parameters
Section titled “Parameters”| Name | Type | Required | Default | Description |
|---|---|---|---|---|
action |
string | yes | Action to perform. One of: check_installed, add_brain, create_vcam, list_vcams, info |
|
camera_name |
string | Camera name for add_brain action | ||
vcam_name |
string | Name for the virtual camera | ||
vcam_type |
string | "virtual" |
Type of virtual camera to create. One of: virtual, freelook, state_driven, blend_list |
|
follow_target |
string | Name of the target to follow | ||
look_at_target |
string | Name of the target to look at | ||
priority |
integer | 10 |
Virtual camera priority |
Example call
Section titled “Example call”The arguments below are the required ones; add the optional ones you need.
{ "name": "setup_cinemachine", "arguments": { "action": "check_installed" }}In SuperSave mode
Section titled “In SuperSave mode”When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "setup_cinemachine", "args": { … }}. See SuperSave mode.
Source
Section titled “Source”Generated from Assets/NanoraUnityMCP/Editor/Tools/CameraTools.cs (version 1.2.1). The client receives the same schema from tools/list.