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get_object_details

Gets details of one active GameObject: active state, layer, tag, static flag, world and local transform, parent, child count, and the type names of all components (missing scripts are marked). Only a few component types add fields: MeshRenderer materials, MeshFilter mesh, Light, Camera, Collider, and Rigidbody basics.

Category: Scene

Name Type Required Default Description
object_name string Name of the GameObject to inspect (provide either this or object_path)
object_path string Full path to the GameObject (e.g., ‘Parent/Child/Target’). Takes precedence over object_name

The arguments below are the required ones; add the optional ones you need.

{
"name": "get_object_details",
"arguments": {}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "get_object_details", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/GetObjectDetailsTool.cs (version 1.2.1). The client receives the same schema from tools/list.