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analyze_memory

Analyze current memory usage. Provides breakdown by category (textures, meshes, audio, etc.) and optimization suggestions.

Category: Performance

Name Type Required Default Description
include_asset_breakdown boolean true Include detailed asset memory breakdown
include_top_consumers boolean true List top memory consuming assets
top_count integer 10 Number of top consumers to list
take_snapshot boolean false Take a memory snapshot (requires Memory Profiler package)

The arguments below are the required ones; add the optional ones you need.

{
"name": "analyze_memory",
"arguments": {}
}

When Unity runs with NANORA_MCP_SUPERSAVE=1, call it through the execute meta tool: {"tool": "analyze_memory", "args": { … }}. See SuperSave mode.

Generated from Assets/NanoraUnityMCP/Editor/Tools/AnalyzeMemoryTool.cs (version 1.2.1). The client receives the same schema from tools/list.